---@class FightEventEnum
FightEventEnum = ClientFight.CreateClass("FightEventEnum")
---无
FightEventEnum.NONE = 0
--- 1.帧开始时 
FightEventEnum.FRAME_START = 1
--- 2.帧结束时 
FightEventEnum.FRAME_END = 2
--- 3.攻击前 
FightEventEnum.BEFORE_ATTACK = 3
--- 4.攻击后 
FightEventEnum.AFTER_ATTACK = 4
--- 5.伤害前 
FightEventEnum.BEFORE_DAMAGE = 5
--- 6.被伤害前 
FightEventEnum.BEFORE_BE_DAMAGE = 6
--- 7.伤害后 
FightEventEnum.AFTER_DAMAGE = 7
--- 8.被伤害后 
FightEventEnum.AFTER_BE_DAMAGE = 8
--- 9.自己死亡前 
FightEventEnum.BEFORE_OURSELF_DIE = 9
--- 10.目标死亡前 
FightEventEnum.BEFORE_TARGET_DIE = 10
--- 11.自己死亡后 
FightEventEnum.AFTER_OURSELF_DIE = 11
--- 12.目标死亡后 
FightEventEnum.AFTER_TARGET_DIE = 12
--- 13.伤害计算前 
FightEventEnum.BEFORE_COUNT_DAMAGE = 13
--- 14.被伤害计算前 
FightEventEnum.BEFORE_COUNT_BE_DAMAGE = 14
--- 15 BUFF添加时 
FightEventEnum.ADD_BUFF = 15
--- 16 BUFF移除时 
FightEventEnum.REMOVE_BUFF = 16
--- 17 BUFF成功触发时 
FightEventEnum.TRIGGER_BUFF_SUCCESS = 17
--- 18 BUFF触发时 
FightEventEnum.TRIGGER_BUFF = 18
--- 19 我方被伤害后 
FightEventEnum.AFTER_OURSELF_DAMAGE = 19
--- 20 自己移动前 
FightEventEnum.BEFORE_MOVE = 20
--- 21 召唤物过期前
FightEventEnum.SUMMON_EXPIRE_BEFORE = 21
--- 22 召唤物过期后
FightEventEnum.SUMMON_EXPIRE_AFTER = 22
--- 23 我方英雄死亡前 
FightEventEnum.OUR_FIGHTER_DIE_BEFORE = 23
--- 24 我方英雄死亡后 
FightEventEnum.OUR_FIGHTER_DIE_AFTER = 24
--- 25 对方英雄死亡前 
FightEventEnum.OTHER_FIGHTER_DIE_BEFORE = 25
--- 26 对方英雄死亡后 
FightEventEnum.OTHER_FIGHTER_DIE_AFTER = 26
--- 27 任意英雄死亡前 
FightEventEnum.ANY_FIGHTER_DIE_BEFORE = 27
--- 28 任意英雄死亡后 
FightEventEnum.ANY_FIGHTER_DIE_AFTER = 28
--- 29 移动后 
FightEventEnum.AFTER_MOVE = 29
---30 变更能量前
FightEventEnum.CHANGE_ENERGY_BEFORE = 30
---31 变更能量后
FightEventEnum.CHANGE_ENERGY_AFTER = 31
---32 技能结束后 = 没有子技能,代表一个完整的技能结束)
FightEventEnum.AFTER_ATTACK_FULL = 32
---33 召唤者伤害前
FightEventEnum.SUMMONER_DAMAGE_BEFORE = 33
---34 召唤者伤害后
FightEventEnum.SUMMONER_DAMAGE_AFTER = 34
---吸血之后触发
FightEventEnum.AFTER_SUCK_BLOOOD = 35
--- buff添加前 
FightEventEnum.BEFORE_ADD_BUFF = 36
--- 施法目标身上的buff移除时,这个时机是针对的A给B加了buff, B身上属于A给加的buff移除时,通知A也要连带干点啥事儿 
FightEventEnum.REMOVE_BUFF_TARGET = 37
--- 血量减少后 
FightEventEnum.HP_CHANGE_REDUCE = 39
--- 被选择为目标时 
FightEventEnum.BE_SELECT = 40
--- 血量增加后 
FightEventEnum.HP_CHANGE_ADD = 41
--- 血量变化 
FightEventEnum.HP_CHANGE = 42
--- 召唤物入场后 
FightEventEnum.summonEnterSceneAfter = 43
--- 护盾增加时 
FightEventEnum.DEFEAT_ADD = 44
--- 护盾减少后
FightEventEnum.DEFEAT_AFTER_REDUCE = 45
--- 血量增加前
FightEventEnum.HP_ADD_BEFORE = 46

